The procedural planning system used in the agent architecture of games.
Resource URI: https://dblp.l3s.de/d2r/resource/publications/conf/fplay/SheG08
Home
|
Example Publications
Property
Value
dcterms:
bibliographicCitation
<
http://dblp.uni-trier.de/rec/bibtex/conf/fplay/SheG08
>
dc:
creator
<
https://dblp.l3s.de/d2r/resource/authors/Peter_Grogono
>
dc:
creator
<
https://dblp.l3s.de/d2r/resource/authors/Yingying_She
>
foaf:
homepage
<
http://dx.doi.org/doi.org%2F10.1145%2F1496984.1497040
>
foaf:
homepage
<
https://doi.org/10.1145/1496984.1497040
>
dc:
identifier
DBLP conf/fplay/SheG08
(xsd:string)
dc:
identifier
DOI doi.org%2F10.1145%2F1496984.1497040
(xsd:string)
dcterms:
issued
2008
(xsd:gYear)
rdfs:
label
The procedural planning system used in the agent architecture of games.
(xsd:string)
foaf:
maker
<
https://dblp.l3s.de/d2r/resource/authors/Peter_Grogono
>
foaf:
maker
<
https://dblp.l3s.de/d2r/resource/authors/Yingying_She
>
swrc:
pages
256-257
(xsd:string)
dcterms:
partOf
<
https://dblp.l3s.de/d2r/resource/publications/conf/fplay/2008
>
owl:
sameAs
<
http://bibsonomy.org/uri/bibtexkey/conf/fplay/SheG08/dblp
>
owl:
sameAs
<
http://dblp.rkbexplorer.com/id/conf/fplay/SheG08
>
rdfs:
seeAlso
<
http://dblp.uni-trier.de/db/conf/fplay/fplay2008.html#SheG08
>
rdfs:
seeAlso
<
https://doi.org/10.1145/1496984.1497040
>
swrc:
series
<
https://dblp.l3s.de/d2r/resource/conferences/fplay
>
dc:
subject
agent, agent architecture, game, goal oriented design, planning, procedural planning system
(xsd:string)
dc:
title
The procedural planning system used in the agent architecture of games.
(xsd:string)
dc:
type
<
http://purl.org/dc/dcmitype/Text
>
rdf:
type
swrc:InProceedings
rdf:
type
foaf:Document