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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/conf/gameon/WenMG01>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Norman_E._Gough>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Quasim_H._Mehdi>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Zhigang_Wen>
dc:identifier DBLP conf/gameon/WenMG01 (xsd:string)
dcterms:issued 2001 (xsd:gYear)
rdfs:label Mesh Skinning Technique for Intelligent Animated Characters in Computer Games. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Norman_E._Gough>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Quasim_H._Mehdi>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Zhigang_Wen>
swrc:pages 56- (xsd:string)
dcterms:partOf <https://dblp.l3s.de/d2r/resource/publications/conf/gameon/2001>
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/conf/gameon/WenMG01/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/conf/gameon/WenMG01>
rdfs:seeAlso <http://dblp.uni-trier.de/db/conf/gameon/gameon2001.html#WenMG01>
swrc:series <https://dblp.l3s.de/d2r/resource/conferences/gameon>
dc:title Mesh Skinning Technique for Intelligent Animated Characters in Computer Games. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:InProceedings
rdf:type foaf:Document