Using Deception in Markov Game to Understand Adversarial Behaviors Through a Capture-The-Flag Environment.
Resource URI: https://dblp.l3s.de/d2r/resource/publications/conf/gamesec/BhambriCADK22
Home
|
Example Publications
Property
Value
dcterms:
bibliographicCitation
<
http://dblp.uni-trier.de/rec/bibtex/conf/gamesec/BhambriCADK22
>
dc:
creator
<
https://dblp.l3s.de/d2r/resource/authors/Adam_Doup%E2%88%9A%C2%A9
>
dc:
creator
<
https://dblp.l3s.de/d2r/resource/authors/Frederico_Araujo
>
dc:
creator
<
https://dblp.l3s.de/d2r/resource/authors/Purv_Chauhan
>
dc:
creator
<
https://dblp.l3s.de/d2r/resource/authors/Siddhant_Bhambri
>
dc:
creator
<
https://dblp.l3s.de/d2r/resource/authors/Subbarao_Kambhampati
>
foaf:
homepage
<
http://dx.doi.org/doi.org%2F10.1007%2F978-3-031-26369-9%5F5
>
foaf:
homepage
<
https://doi.org/10.1007/978-3-031-26369-9_5
>
dc:
identifier
DBLP conf/gamesec/BhambriCADK22
(xsd:string)
dc:
identifier
DOI doi.org%2F10.1007%2F978-3-031-26369-9%5F5
(xsd:string)
dcterms:
issued
2022
(xsd:gYear)
rdfs:
label
Using Deception in Markov Game to Understand Adversarial Behaviors Through a Capture-The-Flag Environment.
(xsd:string)
foaf:
maker
<
https://dblp.l3s.de/d2r/resource/authors/Adam_Doup%E2%88%9A%C2%A9
>
foaf:
maker
<
https://dblp.l3s.de/d2r/resource/authors/Frederico_Araujo
>
foaf:
maker
<
https://dblp.l3s.de/d2r/resource/authors/Purv_Chauhan
>
foaf:
maker
<
https://dblp.l3s.de/d2r/resource/authors/Siddhant_Bhambri
>
foaf:
maker
<
https://dblp.l3s.de/d2r/resource/authors/Subbarao_Kambhampati
>
swrc:
pages
87-106
(xsd:string)
dcterms:
partOf
<
https://dblp.l3s.de/d2r/resource/publications/conf/gamesec/2022
>
owl:
sameAs
<
http://bibsonomy.org/uri/bibtexkey/conf/gamesec/BhambriCADK22/dblp
>
owl:
sameAs
<
http://dblp.rkbexplorer.com/id/conf/gamesec/BhambriCADK22
>
rdfs:
seeAlso
<
http://dblp.uni-trier.de/db/conf/gamesec/gamesec2022.html#BhambriCADK22
>
rdfs:
seeAlso
<
https://doi.org/10.1007/978-3-031-26369-9_5
>
swrc:
series
<
https://dblp.l3s.de/d2r/resource/conferences/gamesec
>
dc:
title
Using Deception in Markov Game to Understand Adversarial Behaviors Through a Capture-The-Flag Environment.
(xsd:string)
dc:
type
<
http://purl.org/dc/dcmitype/Text
>
rdf:
type
swrc:InProceedings
rdf:
type
foaf:Document