Synthesizing Game Audio Using Deep Neural Networks.
Resource URI: https://dblp.l3s.de/d2r/resource/publications/conf/gamesem/McDonaghLC018
Home
|
Example Publications
Property
Value
dcterms:
bibliographicCitation
<
http://dblp.uni-trier.de/rec/bibtex/conf/gamesem/McDonaghLC018
>
dc:
creator
<
https://dblp.l3s.de/d2r/resource/authors/Aoife_McDonagh
>
dc:
creator
<
https://dblp.l3s.de/d2r/resource/authors/Joseph_Lemley
>
dc:
creator
<
https://dblp.l3s.de/d2r/resource/authors/Peter_Corcoran_0001
>
dc:
creator
<
https://dblp.l3s.de/d2r/resource/authors/Ryan_Cassidy
>
foaf:
homepage
<
http://dx.doi.org/doi.org%2F10.1109%2FGEM.2018.8516448
>
foaf:
homepage
<
https://doi.org/10.1109/GEM.2018.8516448
>
dc:
identifier
DBLP conf/gamesem/McDonaghLC018
(xsd:string)
dc:
identifier
DOI doi.org%2F10.1109%2FGEM.2018.8516448
(xsd:string)
dcterms:
issued
2018
(xsd:gYear)
rdfs:
label
Synthesizing Game Audio Using Deep Neural Networks.
(xsd:string)
foaf:
maker
<
https://dblp.l3s.de/d2r/resource/authors/Aoife_McDonagh
>
foaf:
maker
<
https://dblp.l3s.de/d2r/resource/authors/Joseph_Lemley
>
foaf:
maker
<
https://dblp.l3s.de/d2r/resource/authors/Peter_Corcoran_0001
>
foaf:
maker
<
https://dblp.l3s.de/d2r/resource/authors/Ryan_Cassidy
>
swrc:
pages
1-9
(xsd:string)
dcterms:
partOf
<
https://dblp.l3s.de/d2r/resource/publications/conf/gamesem/2018
>
owl:
sameAs
<
http://bibsonomy.org/uri/bibtexkey/conf/gamesem/McDonaghLC018/dblp
>
owl:
sameAs
<
http://dblp.rkbexplorer.com/id/conf/gamesem/McDonaghLC018
>
rdfs:
seeAlso
<
http://dblp.uni-trier.de/db/conf/gamesem/gamesem2018.html#McDonaghLC018
>
rdfs:
seeAlso
<
https://doi.org/10.1109/GEM.2018.8516448
>
swrc:
series
<
https://dblp.l3s.de/d2r/resource/conferences/gamesem
>
dc:
title
Synthesizing Game Audio Using Deep Neural Networks.
(xsd:string)
dc:
type
<
http://purl.org/dc/dcmitype/Text
>
rdf:
type
swrc:InProceedings
rdf:
type
foaf:Document