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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/conf/gamesem/McDonaghLC018>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Aoife_McDonagh>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Joseph_Lemley>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Peter_Corcoran_0001>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Ryan_Cassidy>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1109%2FGEM.2018.8516448>
foaf:homepage <https://doi.org/10.1109/GEM.2018.8516448>
dc:identifier DBLP conf/gamesem/McDonaghLC018 (xsd:string)
dc:identifier DOI doi.org%2F10.1109%2FGEM.2018.8516448 (xsd:string)
dcterms:issued 2018 (xsd:gYear)
rdfs:label Synthesizing Game Audio Using Deep Neural Networks. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Aoife_McDonagh>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Joseph_Lemley>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Peter_Corcoran_0001>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Ryan_Cassidy>
swrc:pages 1-9 (xsd:string)
dcterms:partOf <https://dblp.l3s.de/d2r/resource/publications/conf/gamesem/2018>
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/conf/gamesem/McDonaghLC018/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/conf/gamesem/McDonaghLC018>
rdfs:seeAlso <http://dblp.uni-trier.de/db/conf/gamesem/gamesem2018.html#McDonaghLC018>
rdfs:seeAlso <https://doi.org/10.1109/GEM.2018.8516448>
swrc:series <https://dblp.l3s.de/d2r/resource/conferences/gamesem>
dc:title Synthesizing Game Audio Using Deep Neural Networks. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:InProceedings
rdf:type foaf:Document