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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/conf/gamesem/WalshBAKW10>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Hannu_Korhonen>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Juha_Arrasvuori>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Marion_Boberg>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Rod_Walsh>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Tanja_Walsh>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1109%2FICEGIC.2010.5716900>
foaf:homepage <https://doi.org/10.1109/ICEGIC.2010.5716900>
dc:identifier DBLP conf/gamesem/WalshBAKW10 (xsd:string)
dc:identifier DOI doi.org%2F10.1109%2FICEGIC.2010.5716900 (xsd:string)
dcterms:issued 2010 (xsd:gYear)
rdfs:label Introducing game and playful experiences to other application domains through personality and motivation models. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Hannu_Korhonen>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Juha_Arrasvuori>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Marion_Boberg>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Rod_Walsh>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Tanja_Walsh>
swrc:pages 134-141 (xsd:string)
dcterms:partOf <https://dblp.l3s.de/d2r/resource/publications/conf/gamesem/2010>
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/conf/gamesem/WalshBAKW10/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/conf/gamesem/WalshBAKW10>
rdfs:seeAlso <http://dblp.uni-trier.de/db/conf/gamesem/icegic2010.html#WalshBAKW10>
rdfs:seeAlso <https://doi.org/10.1109/ICEGIC.2010.5716900>
swrc:series <https://dblp.l3s.de/d2r/resource/conferences/gamesem>
dc:title Introducing game and playful experiences to other application domains through personality and motivation models. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:InProceedings
rdf:type foaf:Document