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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/conf/gamifin/DengBLLH24>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Dion_Deng>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Juho_Hamari>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Mila_Bujic>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Ming_Rui_Li>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Wang_Chi_Lee>
foaf:homepage <https://ceur-ws.org/Vol-3669/paper12.pdf>
dc:identifier DBLP conf/gamifin/DengBLLH24 (xsd:string)
dcterms:issued 2024 (xsd:gYear)
rdfs:label Self-avatar representation matters: Deciphering user immersion in VR games through Steam reviews. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Dion_Deng>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Juho_Hamari>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Mila_Bujic>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Ming_Rui_Li>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Wang_Chi_Lee>
swrc:pages 132-141 (xsd:string)
dcterms:partOf <https://dblp.l3s.de/d2r/resource/publications/conf/gamifin/2024>
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/conf/gamifin/DengBLLH24/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/conf/gamifin/DengBLLH24>
rdfs:seeAlso <http://dblp.uni-trier.de/db/conf/gamifin/gamifin2024.html#DengBLLH24>
rdfs:seeAlso <https://ceur-ws.org/Vol-3669/paper12.pdf>
swrc:series <https://dblp.l3s.de/d2r/resource/conferences/gamifin>
dc:title Self-avatar representation matters: Deciphering user immersion in VR games through Steam reviews. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:InProceedings
rdf:type foaf:Document