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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/conf/gecco/Priesterjahn08>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Steffen_Priesterjahn>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1145%2F1389095.1389373>
foaf:homepage <https://doi.org/10.1145/1389095.1389373>
dc:identifier DBLP conf/gecco/Priesterjahn08 (xsd:string)
dc:identifier DOI doi.org%2F10.1145%2F1389095.1389373 (xsd:string)
dcterms:issued 2008 (xsd:gYear)
rdfs:label Imitation-based evolution of artificial players in modern computer games. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Steffen_Priesterjahn>
swrc:pages 1429-1430 (xsd:string)
dcterms:partOf <https://dblp.l3s.de/d2r/resource/publications/conf/gecco/2008>
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/conf/gecco/Priesterjahn08/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/conf/gecco/Priesterjahn08>
rdfs:seeAlso <http://dblp.uni-trier.de/db/conf/gecco/gecco2008.html#Priesterjahn08>
rdfs:seeAlso <https://doi.org/10.1145/1389095.1389373>
swrc:series <https://dblp.l3s.de/d2r/resource/conferences/gecco>
dc:subject artificial intelligence, entertainment and media, games, heuristics, machine learning (xsd:string)
dc:title Imitation-based evolution of artificial players in modern computer games. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:InProceedings
rdf:type foaf:Document