Real-time imitation-based adaptation of gaming behaviour in modern computer games.
Resource URI: https://dblp.l3s.de/d2r/resource/publications/conf/gecco/PriesterjahnWE08
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2008
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Real-time imitation-based adaptation of gaming behaviour in modern computer games.
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artificial intelligence, games, machine learning, multiagent systems, online algorithms
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Real-time imitation-based adaptation of gaming behaviour in modern computer games.
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