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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/conf/ghtc/NunciraREPRCLNFL23>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Gina_Echeverry>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Jose_Ramirez>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Lisette_Agosto_Cintron>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Lucila_Paramo>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Maria_Eugenia_Lambertinez>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Monica_Andrea_Lopez>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Normaris_Rodriguez-Hdez>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Samuel_Alejandro_Nuncira>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Tito_Alberto_Nuncira>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Yeison_Javier_Fonseca>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1109%2FGHTC56179.2023.10354883>
foaf:homepage <https://doi.org/10.1109/GHTC56179.2023.10354883>
dc:identifier DBLP conf/ghtc/NunciraREPRCLNFL23 (xsd:string)
dc:identifier DOI doi.org%2F10.1109%2FGHTC56179.2023.10354883 (xsd:string)
dcterms:issued 2023 (xsd:gYear)
rdfs:label Implementation of the STEAM method, through emerging technologies such as the metaverse, to motivate high school students to investigate and use technology to solve problems in their environment. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Gina_Echeverry>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Jose_Ramirez>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Lisette_Agosto_Cintron>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Lucila_Paramo>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Maria_Eugenia_Lambertinez>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Monica_Andrea_Lopez>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Normaris_Rodriguez-Hdez>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Samuel_Alejandro_Nuncira>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Tito_Alberto_Nuncira>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Yeison_Javier_Fonseca>
swrc:pages 393-396 (xsd:string)
dcterms:partOf <https://dblp.l3s.de/d2r/resource/publications/conf/ghtc/2023>
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/conf/ghtc/NunciraREPRCLNFL23/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/conf/ghtc/NunciraREPRCLNFL23>
rdfs:seeAlso <http://dblp.uni-trier.de/db/conf/ghtc/ghtc2023.html#NunciraREPRCLNFL23>
rdfs:seeAlso <https://doi.org/10.1109/GHTC56179.2023.10354883>
swrc:series <https://dblp.l3s.de/d2r/resource/conferences/ghtc>
dc:title Implementation of the STEAM method, through emerging technologies such as the metaverse, to motivate high school students to investigate and use technology to solve problems in their environment. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:InProceedings
rdf:type foaf:Document