Single-pass GPU solid voxelization for real-time applications.
Resource URI: https://dblp.l3s.de/d2r/resource/publications/conf/graphicsinterface/EisemannD08
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2008
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Single-pass GPU solid voxelization for real-time applications.
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GPU, applications, real-time, solid voxelization
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Single-pass GPU solid voxelization for real-time applications.
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