Students' Learning Outcomes Influenced by Textbook Selection: A Gamification Method Using Eye-Tracking Technology.
Resource URI: https://dblp.l3s.de/d2r/resource/publications/conf/hci/ChouZHS23
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Students' Learning Outcomes Influenced by Textbook Selection: A Gamification Method Using Eye-Tracking Technology.
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Students' Learning Outcomes Influenced by Textbook Selection: A Gamification Method Using Eye-Tracking Technology.
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