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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/conf/hicss/LoriaHANM22>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Annapaola_Marconi>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Enrica_Loria>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Lennart_E._Nacke>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Maximilian_Altmeyer>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Stuart_Hallifax>
foaf:homepage <http://hdl.handle.net/10125/79534>
dc:identifier DBLP conf/hicss/LoriaHANM22 (xsd:string)
dcterms:issued 2022 (xsd:gYear)
rdfs:label Turning Users' In-Game Behaviours into Actionable Adaptive Gamification Strategies using the PEAS Framework. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Annapaola_Marconi>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Enrica_Loria>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Lennart_E._Nacke>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Maximilian_Altmeyer>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Stuart_Hallifax>
swrc:pages 1-10 (xsd:string)
dcterms:partOf <https://dblp.l3s.de/d2r/resource/publications/conf/hicss/2022>
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/conf/hicss/LoriaHANM22/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/conf/hicss/LoriaHANM22>
rdfs:seeAlso <http://dblp.uni-trier.de/db/conf/hicss/hicss2022.html#LoriaHANM22>
rdfs:seeAlso <http://hdl.handle.net/10125/79534>
swrc:series <https://dblp.l3s.de/d2r/resource/conferences/hicss>
dc:title Turning Users' In-Game Behaviours into Actionable Adaptive Gamification Strategies using the PEAS Framework. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:InProceedings
rdf:type foaf:Document