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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/conf/hpcc/SunLSCXZ14>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Beilei_Sun>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Jiachen_Song>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Xi_Li_0003>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Xuehai_Zhou>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Yuan_Xu>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Zhinan_Cheng>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1109%2FHPCC.2014.58>
foaf:homepage <https://doi.org/10.1109/HPCC.2014.58>
dc:identifier DBLP conf/hpcc/SunLSCXZ14 (xsd:string)
dc:identifier DOI doi.org%2F10.1109%2FHPCC.2014.58 (xsd:string)
dcterms:issued 2014 (xsd:gYear)
rdfs:label Texture-Directed Mobile GPU Power Management for Closed-Source Games. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Beilei_Sun>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Jiachen_Song>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Xi_Li_0003>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Xuehai_Zhou>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Yuan_Xu>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Zhinan_Cheng>
swrc:pages 348-354 (xsd:string)
dcterms:partOf <https://dblp.l3s.de/d2r/resource/publications/conf/hpcc/2014>
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/conf/hpcc/SunLSCXZ14/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/conf/hpcc/SunLSCXZ14>
rdfs:seeAlso <http://dblp.uni-trier.de/db/conf/hpcc/hpcc2014.html#SunLSCXZ14>
rdfs:seeAlso <https://doi.org/10.1109/HPCC.2014.58>
swrc:series <https://dblp.l3s.de/d2r/resource/conferences/hpcc>
dc:title Texture-Directed Mobile GPU Power Management for Closed-Source Games. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:InProceedings
rdf:type foaf:Document