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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/conf/icdcs/ParoliniMGR22>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Dario_Maggiorini>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Davide_Gadia>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Giacomo_Parolini>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Laura_Anna_Ripamonti>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1109%2FICDCSW56584.2022.00047>
foaf:homepage <https://doi.org/10.1109/ICDCSW56584.2022.00047>
dc:identifier DBLP conf/icdcs/ParoliniMGR22 (xsd:string)
dc:identifier DOI doi.org%2F10.1109%2FICDCSW56584.2022.00047 (xsd:string)
dcterms:issued 2022 (xsd:gYear)
rdfs:label Distributed Rendering for Video Games via Object Streaming. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Dario_Maggiorini>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Davide_Gadia>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Giacomo_Parolini>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Laura_Anna_Ripamonti>
swrc:pages 209-214 (xsd:string)
dcterms:partOf <https://dblp.l3s.de/d2r/resource/publications/conf/icdcs/2022w>
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/conf/icdcs/ParoliniMGR22/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/conf/icdcs/ParoliniMGR22>
rdfs:seeAlso <http://dblp.uni-trier.de/db/conf/icdcs/icdcs2022w.html#ParoliniMGR22>
rdfs:seeAlso <https://doi.org/10.1109/ICDCSW56584.2022.00047>
swrc:series <https://dblp.l3s.de/d2r/resource/conferences/icdcs>
dc:title Distributed Rendering for Video Games via Object Streaming. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:InProceedings
rdf:type foaf:Document