The implementation of videogames in healthcare: The case of Nintendo Wii¬ģ in rehabilitation.
Resource URI: https://dblp.l3s.de/d2r/resource/publications/conf/ice-itmc/SimasR17
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The implementation of videogames in healthcare: The case of Nintendo Wii¬ģ in rehabilitation.
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The implementation of videogames in healthcare: The case of Nintendo Wii¬ģ in rehabilitation.
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