Gamification of Learning in Tourism Industry: A case study of Pokémon Go.
Resource URI: https://dblp.l3s.de/d2r/resource/publications/conf/iceel/YangSTC18
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2018
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Gamification of Learning in Tourism Industry: A case study of Pokémon Go.
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Gamification of Learning in Tourism Industry: A case study of Pokémon Go.
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