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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/conf/iceel/YangSTC18>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Chin-Cheng_Yang>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Jui-Chang_Chiu>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Wei_Yeng_Sia>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Yi-Chiao_Tseng>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1145%2F3291078.3291113>
foaf:homepage <https://doi.org/10.1145/3291078.3291113>
dc:identifier DBLP conf/iceel/YangSTC18 (xsd:string)
dc:identifier DOI doi.org%2F10.1145%2F3291078.3291113 (xsd:string)
dcterms:issued 2018 (xsd:gYear)
rdfs:label Gamification of Learning in Tourism Industry: A case study of Pokémon Go. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Chin-Cheng_Yang>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Jui-Chang_Chiu>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Wei_Yeng_Sia>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Yi-Chiao_Tseng>
swrc:pages 191-195 (xsd:string)
dcterms:partOf <https://dblp.l3s.de/d2r/resource/publications/conf/iceel/2018>
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/conf/iceel/YangSTC18/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/conf/iceel/YangSTC18>
rdfs:seeAlso <http://dblp.uni-trier.de/db/conf/iceel/iceel2018.html#YangSTC18>
rdfs:seeAlso <https://doi.org/10.1145/3291078.3291113>
swrc:series <https://dblp.l3s.de/d2r/resource/conferences/iceel>
dc:title Gamification of Learning in Tourism Industry: A case study of Pokémon Go. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:InProceedings
rdf:type foaf:Document