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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/conf/icgi2/PintoMMCB21>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Luciana_Cabral>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Maximino_Bessa>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Miguel_Melo>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Pedro_Monteiro>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Rafael_Darque_Pinto>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1109%2FICGI54032.2021.9655286>
foaf:homepage <https://doi.org/10.1109/ICGI54032.2021.9655286>
dc:identifier DBLP conf/icgi2/PintoMMCB21 (xsd:string)
dc:identifier DOI doi.org%2F10.1109%2FICGI54032.2021.9655286 (xsd:string)
dcterms:issued 2021 (xsd:gYear)
rdfs:label Does gamification in virtual reality improve second language learning? (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Luciana_Cabral>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Maximino_Bessa>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Miguel_Melo>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Pedro_Monteiro>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Rafael_Darque_Pinto>
swrc:pages 1-8 (xsd:string)
dcterms:partOf <https://dblp.l3s.de/d2r/resource/publications/conf/icgi2/2021>
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/conf/icgi2/PintoMMCB21/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/conf/icgi2/PintoMMCB21>
rdfs:seeAlso <http://dblp.uni-trier.de/db/conf/icgi2/icgi2021.html#PintoMMCB21>
rdfs:seeAlso <https://doi.org/10.1109/ICGI54032.2021.9655286>
swrc:series <https://dblp.l3s.de/d2r/resource/conferences/icgi2>
dc:title Does gamification in virtual reality improve second language learning? (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:InProceedings
rdf:type foaf:Document