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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/conf/icids/SmithAKLSWWM11>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Adam_Wardell>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Brian_Kopleck>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Gillian_Smith_0001>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Jim_Whitehead>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Lauren_Scott>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Michael_Mateas>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Ryan_Anderson>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Zach_Lindblad>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1007%2F978-3-642-25289-1%5F40>
foaf:homepage <https://doi.org/10.1007/978-3-642-25289-1_40>
dc:identifier DBLP conf/icids/SmithAKLSWWM11 (xsd:string)
dc:identifier DOI doi.org%2F10.1007%2F978-3-642-25289-1%5F40 (xsd:string)
dcterms:issued 2011 (xsd:gYear)
rdfs:label Situating Quests: Design Patterns for Quest and Level Design in Role-Playing Games. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Adam_Wardell>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Brian_Kopleck>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Gillian_Smith_0001>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Jim_Whitehead>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Lauren_Scott>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Michael_Mateas>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Ryan_Anderson>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Zach_Lindblad>
swrc:pages 326-329 (xsd:string)
dcterms:partOf <https://dblp.l3s.de/d2r/resource/publications/conf/icids/2011>
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/conf/icids/SmithAKLSWWM11/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/conf/icids/SmithAKLSWWM11>
rdfs:seeAlso <http://dblp.uni-trier.de/db/conf/icids/icids2011.html#SmithAKLSWWM11>
rdfs:seeAlso <https://doi.org/10.1007/978-3-642-25289-1_40>
swrc:series <https://dblp.l3s.de/d2r/resource/conferences/icids>
dc:title Situating Quests: Design Patterns for Quest and Level Design in Role-Playing Games. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:InProceedings
rdf:type foaf:Document