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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/conf/icl/KummaneeNPW22>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Jiraphorn_Kummanee>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Pallop_Piriyasurawong>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Panita_Wannapiroon>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Prachyanun_Nilsook>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1007%2F978-3-031-26190-9%5F73>
foaf:homepage <https://doi.org/10.1007/978-3-031-26190-9_73>
dc:identifier DBLP conf/icl/KummaneeNPW22 (xsd:string)
dc:identifier DOI doi.org%2F10.1007%2F978-3-031-26190-9%5F73 (xsd:string)
dcterms:issued 2022 (xsd:gYear)
rdfs:label Digital Learning Ecosystem Based on the STEAM Gamification Concept to Develop Innovator Characteristics of Vocational Learners. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Jiraphorn_Kummanee>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Pallop_Piriyasurawong>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Panita_Wannapiroon>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Prachyanun_Nilsook>
swrc:pages 695-706 (xsd:string)
dcterms:partOf <https://dblp.l3s.de/d2r/resource/publications/conf/icl/2022-2>
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/conf/icl/KummaneeNPW22/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/conf/icl/KummaneeNPW22>
rdfs:seeAlso <http://dblp.uni-trier.de/db/conf/icl/icl2022-2.html#KummaneeNPW22>
rdfs:seeAlso <https://doi.org/10.1007/978-3-031-26190-9_73>
swrc:series <https://dblp.l3s.de/d2r/resource/conferences/icl>
dc:title Digital Learning Ecosystem Based on the STEAM Gamification Concept to Develop Innovator Characteristics of Vocational Learners. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:InProceedings
rdf:type foaf:Document