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Scene, active text, behavioural prototyping, call matrices, class diagrams, class interfaces, data visualisation, diagrams, hypermedia, hypertext-like facilities, illustration, message flow visualization, method definitions, object-oriented methods, object-oriented programming, object-oriented programs, program understanding, programming environments, reverse engineering, scenario diagrams, software browsing, software development, software tools, source code, subroutines, systems analysis, systems design
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