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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/conf/icse/MusilSWB10>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Angelika_Schweda>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Dietmar_Winkler_0001>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Juergen_Musil>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Stefan_Biffl>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1145%2F1810295.1810325>
foaf:homepage <https://doi.org/10.1145/1810295.1810325>
dc:identifier DBLP conf/icse/MusilSWB10 (xsd:string)
dc:identifier DOI doi.org%2F10.1145%2F1810295.1810325 (xsd:string)
dcterms:issued 2010 (xsd:gYear)
rdfs:label Synthesized essence: what game jams teach about prototyping of new software products. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Angelika_Schweda>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Dietmar_Winkler_0001>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Juergen_Musil>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Stefan_Biffl>
swrc:pages 183-186 (xsd:string)
dcterms:partOf <https://dblp.l3s.de/d2r/resource/publications/conf/icse/2010-2>
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/conf/icse/MusilSWB10/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/conf/icse/MusilSWB10>
rdfs:seeAlso <http://dblp.uni-trier.de/db/conf/icse/icse2010-2.html#MusilSWB10>
rdfs:seeAlso <https://doi.org/10.1145/1810295.1810325>
swrc:series <https://dblp.l3s.de/d2r/resource/conferences/icse>
dc:subject agile, game development, innovation, new product development, participatory design, prototyping (xsd:string)
dc:title Synthesized essence: what game jams teach about prototyping of new software products. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:InProceedings
rdf:type foaf:Document