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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/conf/ieaaie/NiuWNS09>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Ben_Niu_0002>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Haibo_Wang>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Peter_H._F._Ng>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Simon_C._K._Shiu>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1007%2F978-3-642-02568-6%5F30>
foaf:homepage <https://doi.org/10.1007/978-3-642-02568-6_30>
dc:identifier DBLP conf/ieaaie/NiuWNS09 (xsd:string)
dc:identifier DOI doi.org%2F10.1007%2F978-3-642-02568-6%5F30 (xsd:string)
dcterms:issued 2009 (xsd:gYear)
rdfs:label A Neural-Evolutionary Model for Case-Based Planning in Real Time Strategy Games. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Ben_Niu_0002>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Haibo_Wang>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Peter_H._F._Ng>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Simon_C._K._Shiu>
swrc:pages 291-300 (xsd:string)
dcterms:partOf <https://dblp.l3s.de/d2r/resource/publications/conf/ieaaie/2009>
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/conf/ieaaie/NiuWNS09/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/conf/ieaaie/NiuWNS09>
rdfs:seeAlso <http://dblp.uni-trier.de/db/conf/ieaaie/ieaaie2009.html#NiuWNS09>
rdfs:seeAlso <https://doi.org/10.1007/978-3-642-02568-6_30>
swrc:series <https://dblp.l3s.de/d2r/resource/conferences/ieaaie>
dc:subject Case-based planning; real time strategy (RTS) games; genetic algorithm; artificial neural network (xsd:string)
dc:title A Neural-Evolutionary Model for Case-Based Planning in Real Time Strategy Games. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:InProceedings
rdf:type foaf:Document