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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/conf/intetain/GneccoBBBCL23>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Antonio_Camurri>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Barbara_Leporini>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Chiara_Battaglini>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Davide_Bottari>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Francesco_Biancalani>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Giorgio_Gnecco>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1007%2F978-3-031-55722-4%5F12>
foaf:homepage <https://doi.org/10.1007/978-3-031-55722-4_12>
dc:identifier DBLP conf/intetain/GneccoBBBCL23 (xsd:string)
dc:identifier DOI doi.org%2F10.1007%2F978-3-031-55722-4%5F12 (xsd:string)
dcterms:issued 2023 (xsd:gYear)
rdfs:label Increasing Accessibility of Online Board Games to Visually Impaired People via Machine Learning and Textual/Audio Feedback: The Case of "Quantik". (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Antonio_Camurri>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Barbara_Leporini>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Chiara_Battaglini>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Davide_Bottari>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Francesco_Biancalani>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Giorgio_Gnecco>
swrc:pages 167-177 (xsd:string)
dcterms:partOf <https://dblp.l3s.de/d2r/resource/publications/conf/intetain/2023>
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rdfs:seeAlso <http://dblp.uni-trier.de/db/conf/intetain/intetain2023.html#GneccoBBBCL23>
rdfs:seeAlso <https://doi.org/10.1007/978-3-031-55722-4_12>
swrc:series <https://dblp.l3s.de/d2r/resource/conferences/intetain>
dc:title Increasing Accessibility of Online Board Games to Visually Impaired People via Machine Learning and Textual/Audio Feedback: The Case of "Quantik". (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:InProceedings
rdf:type foaf:Document