Property | Value |
---|---|
dcterms:bibliographicCitation | <http://dblp.uni-trier.de/rec/bibtex/conf/ipps/GuanBL95> |
dc:creator | <https://dblp.l3s.de/d2r/resource/authors/Avi_Bleiweiss> |
dc:creator | <https://dblp.l3s.de/d2r/resource/authors/Richard_Lipes> |
dc:creator | <https://dblp.l3s.de/d2r/resource/authors/Sheng-Yih_Guan> |
foaf:homepage | <http://dx.doi.org/doi.org%2F10.1109%2FIPPS.1995.395872> |
foaf:homepage | <https://doi.org/10.1109/IPPS.1995.395872> |
dc:identifier | DBLP conf/ipps/GuanBL95 (xsd:string) |
dc:identifier | DOI doi.org%2F10.1109%2FIPPS.1995.395872 (xsd:string) |
dcterms:issued | 1995 (xsd:gYear) |
rdfs:label | Parallel implementation of volume rendering on Denali graphics systems. (xsd:string) |
foaf:maker | <https://dblp.l3s.de/d2r/resource/authors/Avi_Bleiweiss> |
foaf:maker | <https://dblp.l3s.de/d2r/resource/authors/Richard_Lipes> |
foaf:maker | <https://dblp.l3s.de/d2r/resource/authors/Sheng-Yih_Guan> |
swrc:pages | 700-706 (xsd:string) |
dcterms:partOf | <https://dblp.l3s.de/d2r/resource/publications/conf/ipps/1995> |
owl:sameAs | <http://bibsonomy.org/uri/bibtexkey/conf/ipps/GuanBL95/dblp> |
owl:sameAs | <http://dblp.rkbexplorer.com/id/conf/ipps/GuanBL95> |
rdfs:seeAlso | <http://dblp.uni-trier.de/db/conf/ipps/ipps1995.html#GuanBL95> |
rdfs:seeAlso | <https://doi.org/10.1109/IPPS.1995.395872> |
swrc:series | <https://dblp.l3s.de/d2r/resource/conferences/ipps> |
dc:subject | rendering (computer graphics); image texture; pipeline processing; parallel architectures; computer graphic equipment; computer peripheral equipment; reduced instruction set computing; resource allocation; Denali graphics systems; 3D graphics systems; parallel implementation; volume rendering; texture mapping capability; standard graphics pipeline; pipelined parallel architecture; Kubota Graphics Corporation; maximum intensity projection; iso-surface rendering; partitioning data allocation scheme; texture memory requirements; transformation and rasterization modules; frame buffer modules; parallel node; general purpose RISC processor; object parallelism; hardware ASICs; pixel memory; pixel parallelism; dynamic load balancing; static load balancing (xsd:string) |
dc:title | Parallel implementation of volume rendering on Denali graphics systems. (xsd:string) |
dc:type | <http://purl.org/dc/dcmitype/Text> |
rdf:type | swrc:InProceedings |
rdf:type | foaf:Document |