A Multi-resolution Technique for Real-time Animation of Large Crowds.
Resource URI: https://dblp.l3s.de/d2r/resource/publications/conf/iscis/KangEH06
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2006
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A Multi-resolution Technique for Real-time Animation of Large Crowds.
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character animation, skinning, vertex keyframe animation, impostor, large crowds rendering, GPU.
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A Multi-resolution Technique for Real-time Animation of Large Crowds.
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