A simple heuristic search method for the automatic generation of neural-based game artificial intelligence architectures in Ms. Pac-Man.
Resource URI: https://dblp.l3s.de/d2r/resource/publications/conf/isspa/TanTA10
Home
|
Example Publications
Property
Value
dcterms:
bibliographicCitation
<
http://dblp.uni-trier.de/rec/bibtex/conf/isspa/TanTA10
>
dc:
creator
<
https://dblp.l3s.de/d2r/resource/authors/Jason_Teo
>
dc:
creator
<
https://dblp.l3s.de/d2r/resource/authors/Patricia_Anthony
>
dc:
creator
<
https://dblp.l3s.de/d2r/resource/authors/Tse_Guan_Tan
>
foaf:
homepage
<
http://dx.doi.org/doi.org%2F10.1109%2FISSPA.2010.5605407
>
foaf:
homepage
<
https://doi.org/10.1109/ISSPA.2010.5605407
>
dc:
identifier
DBLP conf/isspa/TanTA10
(xsd:string)
dc:
identifier
DOI doi.org%2F10.1109%2FISSPA.2010.5605407
(xsd:string)
dcterms:
issued
2010
(xsd:gYear)
rdfs:
label
A simple heuristic search method for the automatic generation of neural-based game artificial intelligence architectures in Ms. Pac-Man.
(xsd:string)
foaf:
maker
<
https://dblp.l3s.de/d2r/resource/authors/Jason_Teo
>
foaf:
maker
<
https://dblp.l3s.de/d2r/resource/authors/Patricia_Anthony
>
foaf:
maker
<
https://dblp.l3s.de/d2r/resource/authors/Tse_Guan_Tan
>
swrc:
pages
753-756
(xsd:string)
dcterms:
partOf
<
https://dblp.l3s.de/d2r/resource/publications/conf/isspa/2010
>
owl:
sameAs
<
http://bibsonomy.org/uri/bibtexkey/conf/isspa/TanTA10/dblp
>
owl:
sameAs
<
http://dblp.rkbexplorer.com/id/conf/isspa/TanTA10
>
rdfs:
seeAlso
<
http://dblp.uni-trier.de/db/conf/isspa/isspa2010.html#TanTA10
>
rdfs:
seeAlso
<
https://doi.org/10.1109/ISSPA.2010.5605407
>
swrc:
series
<
https://dblp.l3s.de/d2r/resource/conferences/isspa
>
dc:
title
A simple heuristic search method for the automatic generation of neural-based game artificial intelligence architectures in Ms. Pac-Man.
(xsd:string)
dc:
type
<
http://purl.org/dc/dcmitype/Text
>
rdf:
type
swrc:InProceedings
rdf:
type
foaf:Document