A Health Point-Based Dynamic Difficulty Adjustment Strategy for Video Games.
Resource URI: https://dblp.l3s.de/d2r/resource/publications/conf/iwec/SuazaGT19
Home
|
Example Publications
Property
Value
dcterms:
bibliographicCitation
<
http://dblp.uni-trier.de/rec/bibtex/conf/iwec/SuazaGT19
>
dc:
creator
<
https://dblp.l3s.de/d2r/resource/authors/Edwin_Gamboa
>
dc:
creator
<
https://dblp.l3s.de/d2r/resource/authors/Juan_Suaza
>
dc:
creator
<
https://dblp.l3s.de/d2r/resource/authors/Mar%E2%88%9A%E2%89%A0a_Trujillo
>
foaf:
homepage
<
http://dx.doi.org/doi.org%2F10.1007%2F978-3-030-34644-7%5F42
>
foaf:
homepage
<
https://doi.org/10.1007/978-3-030-34644-7_42
>
dc:
identifier
DBLP conf/iwec/SuazaGT19
(xsd:string)
dc:
identifier
DOI doi.org%2F10.1007%2F978-3-030-34644-7%5F42
(xsd:string)
dcterms:
issued
2019
(xsd:gYear)
rdfs:
label
A Health Point-Based Dynamic Difficulty Adjustment Strategy for Video Games.
(xsd:string)
foaf:
maker
<
https://dblp.l3s.de/d2r/resource/authors/Edwin_Gamboa
>
foaf:
maker
<
https://dblp.l3s.de/d2r/resource/authors/Juan_Suaza
>
foaf:
maker
<
https://dblp.l3s.de/d2r/resource/authors/Mar%E2%88%9A%E2%89%A0a_Trujillo
>
swrc:
pages
436-440
(xsd:string)
dcterms:
partOf
<
https://dblp.l3s.de/d2r/resource/publications/conf/iwec/2019
>
owl:
sameAs
<
http://bibsonomy.org/uri/bibtexkey/conf/iwec/SuazaGT19/dblp
>
owl:
sameAs
<
http://dblp.rkbexplorer.com/id/conf/iwec/SuazaGT19
>
rdfs:
seeAlso
<
http://dblp.uni-trier.de/db/conf/iwec/icec2019.html#SuazaGT19
>
rdfs:
seeAlso
<
https://doi.org/10.1007/978-3-030-34644-7_42
>
swrc:
series
<
https://dblp.l3s.de/d2r/resource/conferences/iwec
>
dc:
title
A Health Point-Based Dynamic Difficulty Adjustment Strategy for Video Games.
(xsd:string)
dc:
type
<
http://purl.org/dc/dcmitype/Text
>
rdf:
type
swrc:InProceedings
rdf:
type
foaf:Document