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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/conf/iwec/ZhangSZW07>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Chong_Zhao>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Fan_Zhang_0027>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Hanqiu_Sun>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Lifeng_Wang>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1007%2F978-3-540-74873-1%5F9>
foaf:homepage <https://doi.org/10.1007/978-3-540-74873-1_9>
dc:identifier DBLP conf/iwec/ZhangSZW07 (xsd:string)
dc:identifier DOI doi.org%2F10.1007%2F978-3-540-74873-1%5F9 (xsd:string)
dcterms:issued 2007 (xsd:gYear)
rdfs:label Theory to Practice: Generalized Minimum-Norm Perspective Shadow Maps for Anti-aliased Shadow Rendering in 3D Computer Games. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Chong_Zhao>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Fan_Zhang_0027>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Hanqiu_Sun>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Lifeng_Wang>
swrc:pages 66-78 (xsd:string)
dcterms:partOf <https://dblp.l3s.de/d2r/resource/publications/conf/iwec/2007>
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/conf/iwec/ZhangSZW07/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/conf/iwec/ZhangSZW07>
rdfs:seeAlso <http://dblp.uni-trier.de/db/conf/iwec/icec2007.html#ZhangSZW07>
rdfs:seeAlso <https://doi.org/10.1007/978-3-540-74873-1_9>
swrc:series <https://dblp.l3s.de/d2r/resource/conferences/iwec>
dc:subject Image-based rendering; shadow algorithms; computer games (xsd:string)
dc:title Theory to Practice: Generalized Minimum-Norm Perspective Shadow Maps for Anti-aliased Shadow Rendering in 3D Computer Games. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:InProceedings
rdf:type foaf:Document