Theory to Practice: Generalized Minimum-Norm Perspective Shadow Maps for Anti-aliased Shadow Rendering in 3D Computer Games.
Resource URI: https://dblp.l3s.de/d2r/resource/publications/conf/iwec/ZhangSZW07
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2007
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Theory to Practice: Generalized Minimum-Norm Perspective Shadow Maps for Anti-aliased Shadow Rendering in 3D Computer Games.
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Image-based rendering; shadow algorithms; computer games
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Theory to Practice: Generalized Minimum-Norm Perspective Shadow Maps for Anti-aliased Shadow Rendering in 3D Computer Games.
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