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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/conf/models/CasamayorAPC22>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Carlos_Cetina>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Francisca_P%E2%88%9A%C2%A9rez_0001>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Lorena_Arcega>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Rodrigo_Casamayor>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1145%2F3550355.3552440>
foaf:homepage <https://doi.org/10.1145/3550355.3552440>
dc:identifier DBLP conf/models/CasamayorAPC22 (xsd:string)
dc:identifier DOI doi.org%2F10.1145%2F3550355.3552440 (xsd:string)
dcterms:issued 2022 (xsd:gYear)
rdfs:label Bug localization in game software engineering: evolving simulations to locate bugs in software models of video games. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Carlos_Cetina>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Francisca_P%E2%88%9A%C2%A9rez_0001>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Lorena_Arcega>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Rodrigo_Casamayor>
swrc:pages 356-366 (xsd:string)
dcterms:partOf <https://dblp.l3s.de/d2r/resource/publications/conf/models/2022>
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/conf/models/CasamayorAPC22/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/conf/models/CasamayorAPC22>
rdfs:seeAlso <http://dblp.uni-trier.de/db/conf/models/models2022.html#CasamayorAPC22>
rdfs:seeAlso <https://doi.org/10.1145/3550355.3552440>
swrc:series <https://dblp.l3s.de/d2r/resource/conferences/models>
dc:title Bug localization in game software engineering: evolving simulations to locate bugs in software models of video games. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:InProceedings
rdf:type foaf:Document