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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/conf/netgames/CroninFKJ02>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Anthony_R._Kurc>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Burton_Filstrup>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Eric_Cronin>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Sugih_Jamin>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1145%2F566500.566510>
foaf:homepage <https://doi.org/10.1145/566500.566510>
dc:identifier DBLP conf/netgames/CroninFKJ02 (xsd:string)
dc:identifier DOI doi.org%2F10.1145%2F566500.566510 (xsd:string)
dcterms:issued 2002 (xsd:gYear)
rdfs:label An efficient synchronization mechanism for mirrored game architectures. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Anthony_R._Kurc>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Burton_Filstrup>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Eric_Cronin>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Sugih_Jamin>
swrc:pages 67-73 (xsd:string)
dcterms:partOf <https://dblp.l3s.de/d2r/resource/publications/conf/netgames/2002>
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/conf/netgames/CroninFKJ02/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/conf/netgames/CroninFKJ02>
rdfs:seeAlso <http://dblp.uni-trier.de/db/conf/netgames/netgames2002.html#CroninFKJ02>
rdfs:seeAlso <https://doi.org/10.1145/566500.566510>
swrc:series <https://dblp.l3s.de/d2r/resource/conferences/netgames>
dc:subject consistency, game platforms, system architectures (xsd:string)
dc:title An efficient synchronization mechanism for mirrored game architectures. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:InProceedings
rdf:type foaf:Document