System architecture for billing of multi-player games in a wireless environment using GSM/UMTS and WLAN services.
Resource URI: https://dblp.l3s.de/d2r/resource/publications/conf/netgames/FitzekSR02
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2002
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System architecture for billing of multi-player games in a wireless environment using GSM/UMTS and WLAN services.
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HOTSPOT, UMTS, WLAN, ad-hoc, authentication, billing, business case, gaming, multi-player games
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System architecture for billing of multi-player games in a wireless environment using GSM/UMTS and WLAN services.
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