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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/conf/netgames/QuaxDCVL08>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Bart_Cornelissen>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Gert_Vansichem>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Jeroen_Dierckx>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Peter_Quax>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Wim_Lamotte>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1145%2F1517494.1517508>
foaf:homepage <https://doi.org/10.1145/1517494.1517508>
dc:identifier DBLP conf/netgames/QuaxDCVL08 (xsd:string)
dc:identifier DOI doi.org%2F10.1145%2F1517494.1517508 (xsd:string)
dcterms:issued 2008 (xsd:gYear)
rdfs:label Dynamic server allocation in a real-life deployable communications architecture for networked games. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Bart_Cornelissen>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Gert_Vansichem>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Jeroen_Dierckx>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Peter_Quax>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Wim_Lamotte>
swrc:pages 66-71 (xsd:string)
dcterms:partOf <https://dblp.l3s.de/d2r/resource/publications/conf/netgames/2008>
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/conf/netgames/QuaxDCVL08/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/conf/netgames/QuaxDCVL08>
rdfs:seeAlso <http://dblp.uni-trier.de/db/conf/netgames/netgames2008.html#QuaxDCVL08>
rdfs:seeAlso <https://doi.org/10.1145/1517494.1517508>
swrc:series <https://dblp.l3s.de/d2r/resource/conferences/netgames>
dc:title Dynamic server allocation in a real-life deployable communications architecture for networked games. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:InProceedings
rdf:type foaf:Document