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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/conf/nossdav/BousteadS04>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Farzad_Safaei>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Paul_Boustead>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1145%2F1005847.1005854>
foaf:homepage <https://doi.org/10.1145/1005847.1005854>
dc:identifier DBLP conf/nossdav/BousteadS04 (xsd:string)
dc:identifier DOI doi.org%2F10.1145%2F1005847.1005854 (xsd:string)
dcterms:issued 2004 (xsd:gYear)
rdfs:label Comparison of delivery architectures for immersive audio in crowded networked games. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Farzad_Safaei>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Paul_Boustead>
swrc:pages 22-27 (xsd:string)
dcterms:partOf <https://dblp.l3s.de/d2r/resource/publications/conf/nossdav/2004>
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/conf/nossdav/BousteadS04/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/conf/nossdav/BousteadS04>
rdfs:seeAlso <http://dblp.uni-trier.de/db/conf/nossdav/nossdav2004.html#BousteadS04>
rdfs:seeAlso <https://doi.org/10.1145/1005847.1005854>
swrc:series <https://dblp.l3s.de/d2r/resource/conferences/nossdav>
dc:subject massively multiplayer games, network and server architectures, scalable immersive audio, virtual environments (xsd:string)
dc:title Comparison of delivery architectures for immersive audio in crowded networked games. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:InProceedings
rdf:type foaf:Document