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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/conf/otm/BrandenburgHBM08>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Arie_Horst>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Bas_Burgers>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Nirvana_Meratnia>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Ray_van_Brandenburg>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1007%2F978-3-540-88875-8%5F111>
foaf:homepage <https://doi.org/10.1007/978-3-540-88875-8_111>
dc:identifier DBLP conf/otm/BrandenburgHBM08 (xsd:string)
dc:identifier DOI doi.org%2F10.1007%2F978-3-540-88875-8%5F111 (xsd:string)
dcterms:issued 2008 (xsd:gYear)
rdfs:label Game Development Framework Based Upon Sensors and Actuators. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Arie_Horst>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Bas_Burgers>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Nirvana_Meratnia>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Ray_van_Brandenburg>
swrc:pages 861-872 (xsd:string)
dcterms:partOf <https://dblp.l3s.de/d2r/resource/publications/conf/otm/2008-w>
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/conf/otm/BrandenburgHBM08/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/conf/otm/BrandenburgHBM08>
rdfs:seeAlso <http://dblp.uni-trier.de/db/conf/otm/otm2008-w.html#BrandenburgHBM08>
rdfs:seeAlso <https://doi.org/10.1007/978-3-540-88875-8_111>
swrc:series <https://dblp.l3s.de/d2r/resource/conferences/otm>
dc:title Game Development Framework Based Upon Sensors and Actuators. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:InProceedings
rdf:type foaf:Document