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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/conf/ozchi/BossaliniRG20>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Cameron_Bossalini>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Jaime_Andres_Garcia>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/William_L._Raffe>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1145%2F3441000.3441075>
foaf:homepage <https://doi.org/10.1145/3441000.3441075>
dc:identifier DBLP conf/ozchi/BossaliniRG20 (xsd:string)
dc:identifier DOI doi.org%2F10.1145%2F3441000.3441075 (xsd:string)
dcterms:issued 2020 (xsd:gYear)
rdfs:label Generative Audio and Real-Time Soundtrack Synthesis in Gaming Environments: An exploration of how dynamically rendered soundtracks can introduce new artistic sound design opportunities and enhance the immersion of interactive audio spaces. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Cameron_Bossalini>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Jaime_Andres_Garcia>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/William_L._Raffe>
swrc:pages 281-292 (xsd:string)
dcterms:partOf <https://dblp.l3s.de/d2r/resource/publications/conf/ozchi/2020>
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/conf/ozchi/BossaliniRG20/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/conf/ozchi/BossaliniRG20>
rdfs:seeAlso <http://dblp.uni-trier.de/db/conf/ozchi/ozchi2020.html#BossaliniRG20>
rdfs:seeAlso <https://doi.org/10.1145/3441000.3441075>
swrc:series <https://dblp.l3s.de/d2r/resource/conferences/ozchi>
dc:title Generative Audio and Real-Time Soundtrack Synthesis in Gaming Environments: An exploration of how dynamically rendered soundtracks can introduce new artistic sound design opportunities and enhance the immersion of interactive audio spaces. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:InProceedings
rdf:type foaf:Document