A Scan Line Algorithm for Rendering Curved Tubular Objects.
Resource URI: https://dblp.l3s.de/d2r/resource/publications/conf/pg/NishitaJ99
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1999
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A Scan Line Algorithm for Rendering Curved Tubular Objects.
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Curved tubular objects, Swept volume, Bézier curve, Closest point, Bézier Clipping, Rendering
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A Scan Line Algorithm for Rendering Curved Tubular Objects.
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