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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/conf/pg/TanKHB21>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Anand_Bhojan>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Anthony_Halim>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Louiz_Kim-Chan>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Yu_Wei_Tan>
foaf:homepage <http://dx.doi.org/doi.org%2F10.2312%2Fpg.20211389>
foaf:homepage <https://doi.org/10.2312/pg.20211389>
dc:identifier DBLP conf/pg/TanKHB21 (xsd:string)
dc:identifier DOI doi.org%2F10.2312%2Fpg.20211389 (xsd:string)
dcterms:issued 2021 (xsd:gYear)
rdfs:label Cloud-Assisted Hybrid Rendering for Thin-Client Games and VR Applications. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Anand_Bhojan>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Anthony_Halim>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Louiz_Kim-Chan>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Yu_Wei_Tan>
swrc:pages 61-62 (xsd:string)
dcterms:partOf <https://dblp.l3s.de/d2r/resource/publications/conf/pg/2021s>
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/conf/pg/TanKHB21/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/conf/pg/TanKHB21>
rdfs:seeAlso <http://dblp.uni-trier.de/db/conf/pg/pg2021s.html#TanKHB21>
rdfs:seeAlso <https://doi.org/10.2312/pg.20211389>
swrc:series <https://dblp.l3s.de/d2r/resource/conferences/pg>
dc:title Cloud-Assisted Hybrid Rendering for Thin-Client Games and VR Applications. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:InProceedings
rdf:type foaf:Document