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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/conf/phycs/MunozGCB17>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/E._R._Gouveia>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/John_Edison_Mu%E2%88%9A%C4%AAoz_Cardona>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/M%E2%88%9A%E2%89%A5nica_Cameir%E2%88%9A%C2%A3o>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Sergi_Berm%E2%88%9A%C4%BCdez_i_Badia>
foaf:homepage <http://dx.doi.org/doi.org%2F10.5220%2F0006429800450054>
foaf:homepage <https://doi.org/10.5220/0006429800450054>
dc:identifier DBLP conf/phycs/MunozGCB17 (xsd:string)
dc:identifier DOI doi.org%2F10.5220%2F0006429800450054 (xsd:string)
dcterms:issued 2017 (xsd:gYear)
rdfs:label The Biocybernetic Loop Engine: An Integrated Tool for Creating Physiologically Adaptive Videogames. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/E._R._Gouveia>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/John_Edison_Mu%E2%88%9A%C4%AAoz_Cardona>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/M%E2%88%9A%E2%89%A5nica_Cameir%E2%88%9A%C2%A3o>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Sergi_Berm%E2%88%9A%C4%BCdez_i_Badia>
swrc:pages 45-54 (xsd:string)
dcterms:partOf <https://dblp.l3s.de/d2r/resource/publications/conf/phycs/2017>
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/conf/phycs/MunozGCB17/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/conf/phycs/MunozGCB17>
rdfs:seeAlso <http://dblp.uni-trier.de/db/conf/phycs/phycs2017.html#MunozGCB17>
rdfs:seeAlso <https://doi.org/10.5220/0006429800450054>
swrc:series <https://dblp.l3s.de/d2r/resource/conferences/phycs>
dc:title The Biocybernetic Loop Engine: An Integrated Tool for Creating Physiologically Adaptive Videogames. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:InProceedings
rdf:type foaf:Document