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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/conf/ppopp/ZyulkyarovGUCAHV09>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Adri%E2%88%9A%C2%B0n_Cristal>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Eduard_Ayguad%E2%88%9A%C2%A9>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Ferad_Zyulkyarov>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Mateo_Valero>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Osman_S._Unsal>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Tim_Harris_0001>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Vladimir_Gajinov>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1145%2F1504176.1504183>
foaf:homepage <https://doi.org/10.1145/1504176.1504183>
dc:identifier DBLP conf/ppopp/ZyulkyarovGUCAHV09 (xsd:string)
dc:identifier DOI doi.org%2F10.1145%2F1504176.1504183 (xsd:string)
dcterms:issued 2009 (xsd:gYear)
rdfs:label Atomic quake: using transactional memory in an interactive multiplayer game server. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Adri%E2%88%9A%C2%B0n_Cristal>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Eduard_Ayguad%E2%88%9A%C2%A9>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Ferad_Zyulkyarov>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Mateo_Valero>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Osman_S._Unsal>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Tim_Harris_0001>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Vladimir_Gajinov>
swrc:pages 25-34 (xsd:string)
dcterms:partOf <https://dblp.l3s.de/d2r/resource/publications/conf/ppopp/2009>
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/conf/ppopp/ZyulkyarovGUCAHV09/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/conf/ppopp/ZyulkyarovGUCAHV09>
rdfs:seeAlso <http://dblp.uni-trier.de/db/conf/ppopp/ppopp2009.html#ZyulkyarovGUCAHV09>
rdfs:seeAlso <https://doi.org/10.1145/1504176.1504183>
swrc:series <https://dblp.l3s.de/d2r/resource/conferences/ppopp>
dc:subject benchmark, quake, transactional memory, workload (xsd:string)
dc:title Atomic quake: using transactional memory in an interactive multiplayer game server. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:InProceedings
rdf:type foaf:Document