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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/conf/sbgames/NascimentoCALS21>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Amauri_H._Souza>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Ana_Carolina_S._Abreu>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Erik_Jhones_F._do_Nascimento>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Filipe_A._Lira>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Tassiana_M._Castro>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1109%2FSBGames54170.2021.00025>
foaf:homepage <https://doi.org/10.1109/SBGames54170.2021.00025>
dc:identifier DBLP conf/sbgames/NascimentoCALS21 (xsd:string)
dc:identifier DOI doi.org%2F10.1109%2FSBGames54170.2021.00025 (xsd:string)
dcterms:issued 2021 (xsd:gYear)
rdfs:label Procedural Generation of Isometric Racetracks Using Chain Code for Racing Games. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Amauri_H._Souza>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Ana_Carolina_S._Abreu>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Erik_Jhones_F._do_Nascimento>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Filipe_A._Lira>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Tassiana_M._Castro>
swrc:pages 136-143 (xsd:string)
dcterms:partOf <https://dblp.l3s.de/d2r/resource/publications/conf/sbgames/2021>
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/conf/sbgames/NascimentoCALS21/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/conf/sbgames/NascimentoCALS21>
rdfs:seeAlso <http://dblp.uni-trier.de/db/conf/sbgames/sbgames2021.html#NascimentoCALS21>
rdfs:seeAlso <https://doi.org/10.1109/SBGames54170.2021.00025>
swrc:series <https://dblp.l3s.de/d2r/resource/conferences/sbgames>
dc:title Procedural Generation of Isometric Racetracks Using Chain Code for Racing Games. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:InProceedings
rdf:type foaf:Document