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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/conf/si3d/TorchelsenSOBC10>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Guilherme_N._Oliveira>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Jo%E2%88%9A%C2%A3o_Luiz_Dihl_Comba>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Luiz_F._Scheidegger>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Rafael_P._Torchelsen>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Rui_Bastos>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1145%2F1730804.1730813>
foaf:homepage <https://doi.org/10.1145/1730804.1730813>
dc:identifier DBLP conf/si3d/TorchelsenSOBC10 (xsd:string)
dc:identifier DOI doi.org%2F10.1145%2F1730804.1730813 (xsd:string)
dcterms:issued 2010 (xsd:gYear)
rdfs:label Real-time multi-agent path planning on arbitrary surfaces. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Guilherme_N._Oliveira>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Jo%E2%88%9A%C2%A3o_Luiz_Dihl_Comba>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Luiz_F._Scheidegger>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Rafael_P._Torchelsen>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Rui_Bastos>
swrc:pages 47-54 (xsd:string)
dcterms:partOf <https://dblp.l3s.de/d2r/resource/publications/conf/si3d/2010>
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/conf/si3d/TorchelsenSOBC10/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/conf/si3d/TorchelsenSOBC10>
rdfs:seeAlso <http://dblp.uni-trier.de/db/conf/si3d/si3d2010.html#TorchelsenSOBC10>
rdfs:seeAlso <https://doi.org/10.1145/1730804.1730813>
swrc:series <https://dblp.l3s.de/d2r/resource/conferences/si3d>
dc:subject CUDA, games, geodesic distances, path planning (xsd:string)
dc:title Real-time multi-agent path planning on arbitrary surfaces. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:InProceedings
rdf:type foaf:Document