Texture-Based Wireframe Rendering.
Resource URI: https://dblp.l3s.de/d2r/resource/publications/conf/sibgrapi/FilhoA10
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Value
dcterms:
bibliographicCitation
<
http://dblp.uni-trier.de/rec/bibtex/conf/sibgrapi/FilhoA10
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dc:
creator
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https://dblp.l3s.de/d2r/resource/authors/Frederico_Rodrigues_Abraham
>
dc:
creator
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https://dblp.l3s.de/d2r/resource/authors/Waldemar_Celes_Filho
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foaf:
homepage
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http://dx.doi.org/doi.org%2F10.1109%2FSIBGRAPI.2010.28
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dc:
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DBLP conf/sibgrapi/FilhoA10
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dc:
identifier
DOI doi.org%2F10.1109%2FSIBGRAPI.2010.28
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dcterms:
issued
2010
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rdfs:
label
Texture-Based Wireframe Rendering.
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foaf:
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swrc:
pages
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dcterms:
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owl:
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owl:
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rdfs:
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seeAlso
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swrc:
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https://dblp.l3s.de/d2r/resource/conferences/sibgrapi
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dc:
subject
wireframe rendering, antialiased lines, mipmapping, geometry shader
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dc:
title
Texture-Based Wireframe Rendering.
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type
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