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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/conf/snpd/HongdiMZ23>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Gao_Zhu>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Jia_Minzheng>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Sun_Hongdi>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1109%2FSNPD-Winter57765.2023.10223990>
foaf:homepage <https://doi.org/10.1109/SNPD-Winter57765.2023.10223990>
dc:identifier DBLP conf/snpd/HongdiMZ23 (xsd:string)
dc:identifier DOI doi.org%2F10.1109%2FSNPD-Winter57765.2023.10223990 (xsd:string)
dcterms:issued 2023 (xsd:gYear)
rdfs:label Design and Implementation of A High-Performance Rendering Algorithm for Large Terrain Systems based on GPU Parallel Computing. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Gao_Zhu>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Jia_Minzheng>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Sun_Hongdi>
swrc:pages 69-73 (xsd:string)
dcterms:partOf <https://dblp.l3s.de/d2r/resource/publications/conf/snpd/2023summer>
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/conf/snpd/HongdiMZ23/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/conf/snpd/HongdiMZ23>
rdfs:seeAlso <http://dblp.uni-trier.de/db/conf/snpd/snpd2023summer.html#HongdiMZ23>
rdfs:seeAlso <https://doi.org/10.1109/SNPD-Winter57765.2023.10223990>
swrc:series <https://dblp.l3s.de/d2r/resource/conferences/snpd>
dc:title Design and Implementation of A High-Performance Rendering Algorithm for Large Terrain Systems based on GPU Parallel Computing. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:InProceedings
rdf:type foaf:Document