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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/conf/spaa/BiloFFM08>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Angelo_Fanelli_0001>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Luca_Moscardelli>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Michele_Flammini>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Vittorio_Bil%E2%88%9A%E2%89%A4>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1145%2F1378533.1378571>
foaf:homepage <https://doi.org/10.1145/1378533.1378571>
dc:identifier DBLP conf/spaa/BiloFFM08 (xsd:string)
dc:identifier DOI doi.org%2F10.1145%2F1378533.1378571 (xsd:string)
dcterms:issued 2008 (xsd:gYear)
rdfs:label Graphical congestion games with linear latencies. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Angelo_Fanelli_0001>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Luca_Moscardelli>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Michele_Flammini>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Vittorio_Bil%E2%88%9A%E2%89%A4>
swrc:pages 194-196 (xsd:string)
dcterms:partOf <https://dblp.l3s.de/d2r/resource/publications/conf/spaa/2008>
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/conf/spaa/BiloFFM08/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/conf/spaa/BiloFFM08>
rdfs:seeAlso <http://dblp.uni-trier.de/db/conf/spaa/spaa2008.html#BiloFFM08>
rdfs:seeAlso <https://doi.org/10.1145/1378533.1378571>
swrc:series <https://dblp.l3s.de/d2r/resource/conferences/spaa>
dc:subject algorithmic game theory, congestion games, nash equilibrium, price of anarchy, price of stability, social knowledge (xsd:string)
dc:title Graphical congestion games with linear latencies. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:InProceedings
rdf:type foaf:Document