Using commercial game technology for the visualization and control of constructive simulations.
Resource URI: https://dblp.l3s.de/d2r/resource/publications/conf/springsim/McAlindenC07
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2007
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Using commercial game technology for the visualization and control of constructive simulations.
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225-232
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3D visualization, OneSAF, games, terrain, unreal game engine
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Using commercial game technology for the visualization and control of constructive simulations.
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