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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/conf/ssci/PicarielloLML20>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Daniele_Loiacono>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Fabio_Mosca>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Pier_Luca_Lanzi>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Umberto_Picariello>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1109%2FSSCI47803.2020.9308431>
foaf:homepage <https://doi.org/10.1109/SSCI47803.2020.9308431>
dc:identifier DBLP conf/ssci/PicarielloLML20 (xsd:string)
dc:identifier DOI doi.org%2F10.1109%2FSSCI47803.2020.9308431 (xsd:string)
dcterms:issued 2020 (xsd:gYear)
rdfs:label A Framework to Create Collaborative Games for Team Building using Procedural Content Generation. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Daniele_Loiacono>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Fabio_Mosca>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Pier_Luca_Lanzi>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Umberto_Picariello>
swrc:pages 2365-2372 (xsd:string)
dcterms:partOf <https://dblp.l3s.de/d2r/resource/publications/conf/ssci/2020>
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/conf/ssci/PicarielloLML20/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/conf/ssci/PicarielloLML20>
rdfs:seeAlso <http://dblp.uni-trier.de/db/conf/ssci/ssci2020.html#PicarielloLML20>
rdfs:seeAlso <https://doi.org/10.1109/SSCI47803.2020.9308431>
swrc:series <https://dblp.l3s.de/d2r/resource/conferences/ssci>
dc:title A Framework to Create Collaborative Games for Team Building using Procedural Content Generation. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:InProceedings
rdf:type foaf:Document