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dc:creator <https://dblp.l3s.de/d2r/resource/authors/Laura_Naumann>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Matthias_Schultze-Kraft>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Sven_D%E2%88%9A%C2%A7hne>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1007%2F978-3-319-57753-1%5F11>
foaf:homepage <https://doi.org/10.1007/978-3-319-57753-1_11>
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dc:identifier DOI doi.org%2F10.1007%2F978-3-319-57753-1%5F11 (xsd:string)
dcterms:issued 2016 (xsd:gYear)
rdfs:label Prediction of Difficulty Levels in Video Games from Ongoing EEG. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Benjamin_Blankertz>
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foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Matthias_Schultze-Kraft>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Sven_D%E2%88%9A%C2%A7hne>
swrc:pages 125-136 (xsd:string)
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dc:title Prediction of Difficulty Levels in Video Games from Ongoing EEG. (xsd:string)
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rdf:type swrc:InProceedings
rdf:type foaf:Document