Automatic Generation of Triangular Irregular Networks Using Greedy Cuts.
Resource URI: https://dblp.l3s.de/d2r/resource/publications/conf/visualization/SilvaMK95
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1995
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Automatic Generation of Triangular Irregular Networks Using Greedy Cuts.
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graph theory; data visualisation; mesh generation; automatic generation; triangular irregular networks; dense terrain models; greedy cuts; minimum-link paths; closed polygon; triangulation; ear cutting; greedy biting; edge splitting; structural terrain fidelity; running time; memory requirements; input height array
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Automatic Generation of Triangular Irregular Networks Using Greedy Cuts.
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