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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/conf/vlsid/GuC08>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Samarjit_Chakraborty>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Yan_Gu_0003>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1109%2FVLSI.2008.102>
foaf:homepage <https://doi.org/10.1109/VLSI.2008.102>
dc:identifier DBLP conf/vlsid/GuC08 (xsd:string)
dc:identifier DOI doi.org%2F10.1109%2FVLSI.2008.102 (xsd:string)
dcterms:issued 2008 (xsd:gYear)
rdfs:label Power Management of Interactive 3D Games Using Frame Structures. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Samarjit_Chakraborty>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Yan_Gu_0003>
swrc:pages 679-684 (xsd:string)
dcterms:partOf <https://dblp.l3s.de/d2r/resource/publications/conf/vlsid/2008>
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/conf/vlsid/GuC08/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/conf/vlsid/GuC08>
rdfs:seeAlso <http://dblp.uni-trier.de/db/conf/vlsid/vlsid2008.html#GuC08>
rdfs:seeAlso <https://doi.org/10.1109/VLSI.2008.102>
swrc:series <https://dblp.l3s.de/d2r/resource/conferences/vlsid>
dc:title Power Management of Interactive 3D Games Using Frame Structures. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:InProceedings
rdf:type foaf:Document