A simple method for estimating the latency of interactive, real-time graphics simulations.
Resource URI: https://dblp.l3s.de/d2r/resource/publications/conf/vrst/Steed08
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2008
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A simple method for estimating the latency of interactive, real-time graphics simulations.
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interactive systems, latency, performance, real-time graphics, system design
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A simple method for estimating the latency of interactive, real-time graphics simulations.
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